Big Time
Big Time is a Action MMORPG featuring vibrant locales across time, space, and beyond. Team up with iconic historical figures like Albert Einstein and Benjamin Franklin to prevent the end of time itself!
As a Senior Technical Designer for Big Time I was responsible for the Gameplay Effect Volume framework for abilities in C++. Anything that existed external to the players was driven by this system,, from bombs to healing stations to drones to tornadoes. Using this system, I and the other designers were able to create two or three new abilities every day. For a game the scale of Big Time, we needed that kind of pace! I also performed class design as part of the ability pipeline, and social systems for the social spaces.
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On the more technical side, I integrated the external narrative software Articy into our game using C++ at the engine level, allowing the existing interface to drive Big Time's backend and frontend.